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Visuals for live events

Mapping, multimedia, live visuals

Scope
projection mapping, sound-reactive visuals, lasers, content for screens
Tools
TouchDesigner, Resolume, GLSL
Who for
clubs, event agencies, corporate event organisers, brands
Collaboration
EMC Mapping — mapping projects

Mapping fitted to the shape of the object — here, the vault of a hall. The image is made for a specific piece of architecture, not laid over a flat screen.
Mapping fitted to the shape of the object — here, the vault of a hall. The image is made for a specific piece of architecture, not laid over a flat screen.
Clouds generated live on a dome. The image is built from the sound as it plays, so every event looks different — not like a looped file played off a laptop.
Clouds generated live on a dome. The image is built from the sound as it plays, so every event looks different — not like a looped file played off a laptop.
A calibration grid on the vault. Before projecting you have to measure the object and fit the geometry, otherwise the image slides off the edges.
A calibration grid on the vault. Before projecting you have to measure the object and fit the geometry, otherwise the image slides off the edges.
Lasers as part of one composition, synchronised with the rest of the image — not a separate attraction on the side.
Lasers as part of one composition, synchronised with the rest of the image — not a separate attraction on the side.
A projection on a car at an outdoor event.
A projection on a car at an outdoor event.
The client’s animated logo on a wall. Guests film it themselves and tag the venue, so the visuals keep working for reach long after the event.
The client’s animated logo on a wall. Guests film it themselves and tag the venue, so the visuals keep working for reach long after the event.
An outdoor event — stage, screens and light as one whole.
An outdoor event — stage, screens and light as one whole.
Under the hood, TouchDesigner: scenes built from nodes that react to sound bands in real time.
Under the hood, TouchDesigner: scenes built from nodes that react to sound bands in real time.
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